Voila! You can now use this device as a hotspot and enjoy the direct connectivity. Once you go to the Alexa app of Fire Stick, navigate to the Devices option, go to the Amazon option, and press Change.
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Linda will now use oral check if she has a good mood to allow you to see the outcome after having unlocked the rectal temperature.It’s now not possible to ask Chloe to be sick on Friday and Saturday.Once you asked Chloe to be sick, you won’t be able to ask her again the same day.At 20:00 if the “Aunt Makes Mistakes” event triggered, Rachel and Susan won’t be in the interior.+ Fixed a few other minor issues. Various code improvement.Fixed some missing renders.Fixed a few triggers (they didn’t block progression)įixed reported typos.It was possible to miss some “stars” in Is She Sick events if you unlocked the rectal temperature without looking at the oral one. Sister RivalryAsking for ItEmily’s ExamNot so Safe AnymoreEmily’s second toy? (I don’t want to spoil this one with the name, eheh.) Bug fix & Others Rachel’s Helping HandsChloe’s TrainingEmily’s HelpChloe’s New Punishment (new action for favors)Linda’s Surprise VisitMidnight BathAunt Makes Mistake New events Elwell personal assistant.When MC reads a book, there are a few new dialogues. It makes things easier to control the severity of the punishment but if you never go to Rachel for the punishment you’ll most likely reach the game over threshold.You can order some items when calling Mr. If you don’t talk to her, Rachel’s tolerance will not reset. If the MC must be punished, you must then talk to Rachel after dinner to receive the punishment. Mechanics’ changesĪfter reaching the first milestone, MC can’t have a public erection anymore and it’s not needed for Rachel’s Helping Hands.New dialogues related to the “Payback” event during dinner.New activities during the weekend.Night visit : Rachel will not enter MC room in the middle of the night anymore. Added a tooltip when you hover a star.You can see what you can do and what you need to do to unlock an event.The GUI has been improved a little.If you disabled femdom, the femdom content is not counted towards the progression percentage (%) tracking. If you put these two points together, we can think of Git Tag as the ideal solution for, say, the version problem. Is There Any Reason Why I Should Use a Git Tag?Īs I mentioned earlier, a Git Tag is a way of labeling a commit, and we might want to save some specific commits to know which ones they are. But if you commit on top of a Branch, it will move to the latest commit. If you commit on top of a Git Tag, the tag will not move. There are a few tricks you can perform with both of them the main similarity is that both point to a specific commit, and the difference is that Git Tag is a static pointer while Branches are not. On the other hand, Git Tags are in some ways similar to Git Branches. It’s the difference between talking about “commit a54b72f” or “commit v1.3.2.” Which one sounds better to you? So yeah, you guessed it: Git Tag lets us identify specific commits by naming them, thus making them more meaningful and user-friendly. In non-techie language, it’s basically the same as writing down the commit sha512 id and labeling it with a name we want. Git Tag is a functionality of Git that lets us snapshot our commits. But why go to that length if Git Tag can help us with that? Git Tag? What’s That? We could always save the sha512 id of the commit and write it down on a piece of paper. We may need to know exactly where we made a specific change we may need to mark the start of a new version maybe we just want to. This is the life of a software engineer.Īmong all those changes we make every day, we’ll want to save some specific points. So, today we’ll add a feature, tomorrow we’ll tweak another one, and the day after, we’ll fix a bug. What does it really mean to develop a piece of software? Essentially, it comes down to adding changes on top of changes and (almost always) using Git along the way to manage them. To introduce Git Tags, we’ll need to revisit a concept that we software engineers all know inherently but don’t tend to think about that often. Parents and teachers can use this game to reinforce the learning of numbers 1 to 10 in a fun and educational way. Additionally, the game helps kids improve their hand-eye coordination and fine motor skills as they click and drag numbers on the screen. The game features colorful graphics and fun sound effects, making it a visually stimulating experience for kids. This game is designed to work across all devices, so whether you're on a computer, tablet, or phone, you can easily access and play the game. With this Dragon Game, kids can learn how to count from one to ten in a playful and interactive way. The ability to count in English is a fundamental skill for kids learning English, and what better way to practice it than with a fun and engaging game? The Numbers from One to Ten game is perfect for elementary ESL learners who want to develop their numbers vocabulary in English. Have fun teaching and learning English! More Games It is especially useful for teaching ESL Young Learners and Beginners. Fun activity to learn to count - one, two, three, four, five, to ten. It can be used to energize a dull class, to review work that was done or simply as a reward for good classroom work. This is the philosophy behind our site - Teachers can engage students in a classroom vocabulary review for elementary ESL, EFL Learners. Play the game below and do not hesitate to share these resources with other learners. By playing our fun educational games, students can practice and review key English vocabulary, grammar and sentences without the boredom which is usually encountered when doing paper-based gap-fill exercises. Games are great for motivating students to learn. Practice numbers from one to ten using this ESL numbers catapult game.This game is also excellent for classroom teaching. The old game had the following description: Numbers 1 to 10 ESL Fun Game - Catapult Game This game replaces the previous game which is now phased out. the seafood restaurant down near the beach was very beachy - with all white washed wood with blue accents to me this was best spot at this resort- sitting on the patio having a top shelf margarita & ceviche & watching the most spectacular sunsets, no music, just cool ocean breezes & pure romance! Wow! I wish I were there right now! We also loved the sushi restaurant, it was definitely a 5 star restaurant from the design to the impeccable service to their 5 course meals that were simply amazing! later after these fabulous meals, came the evening entertainment, starting off with a traditional Mexican show on the upper terrace complete with fire dancers to festive music with a little folk dancing even an 80's style & awesome rock band who looked & sounded like they just got off the plane from Austin or Dallas/Ft. Loved this pool! however the main pool was always offering activities like water aerobics & volleyball, oh and i loved their music choices by the pool- not loud Euro throwing music, but nice blends of jazz, classic rock & some latin music as well- perfect for our tastes! the restaurants were awesome, Beautiful architecture & design & lots of courses, by the pool -we loved the Guacamole & fish tacos. Why don't more hotels offer this amenity? We spent most of our time going from the large resort pool to the quiet pools down near the beach with amazing views from the infinity edges. Cabo has got it right- the service everywhere is simply over the top! I loved the secret little valet box near the front door of the room where room service can drop of treats, ( for us more champagne! ) without entering the room. hmmm thought this was strange especially after we heard the occupancy was at about 33% No problem- our balcony turned out to have nice ocean views after all. We were very pleasantly surprised from the moment we pulled up & entered the security gates to this beautiful property! Greeted with cold damp towels with the most fragrant orange blossom scent & a glass of champagne we were wowed by the views from the lobby ! Every angle we looked was like an ad for an exclusive 5 star resort! We checked in to a garden view room, tried to upgrade- but they said they had no availability. I was hesitant about going to an "all-inclusive" resort at first when booking this last minute fall vacation. Loved this pool! however the main pool was always offering activities like water aerobics & volleyball, oh and i loved their music choices by the pool- not loud Euro throwing music, but nice blends of jazz, classic. We spent most of our time going from the large resort pool to the quiet pools down near the beach with amazing views from the infinity edges. Why don't more hotels offer this amenity? ( for us more champagne! ) without entering the room. Cabo has got it right- the service everywhere is simply over the top! I loved the secret little valet box near the front door of the room where room service can drop of treats, Pat Foley: Some of these old effects, they try to redo them, you know, to figure out how they were originally done. JB: There were rows of 35mm sound effect tracks all staring at you with every kind of sound you could imagine written on them, and they would say things like “loud rattling” and “soft rattling” “eerie sounds, not too scary.” Greg Watson: When Bill and Joe left MGM, the company gave them the privilege of taking a long a nucleus of sound library.īH: This was all done on 35mm soundtrack. You don’t have to go in and bang things around anymore. (Laugh) He was a dedicated sound effect guy, and he’d handle a multiple assortment of sounds that way.īH: Once your library is built up to a proper size, you can get any effect you need right from your library. And I think he was taking all that lumber home later on for himself. JB: McAlpin was a builder of all kinds of equipment. He did our sound effects for all of the Tom & Jerrys. All of hat stuff was there, and McAlpin would always be over there banging stuff and creating sound effects. They had all kinds of things: dishpans, guns, pop things, whistles, slide whistles. He did a lot o that building.īH: All of that was done on a stage where we would record that effect. I mean he’d have a doll rod bent back, attached to a piece of metal which would hit something else and make a clang or a wack. JB: McAlpin used to build all kinds of equipment at MGM. When McAlpin was taken from Harman-Ising to MGM, I’m assuming he took the entire Harman-Ising library with him. Fred McAlpin…a true pioneer…worked at Harman-Ising at the time. I started working at Harman and Ising Studios in 1930. When Huckleberry Hound won an Emmy the very first year, it showed that it wasn’t the amount of drawings, it was the material that was carrying it.īill Hanna: Our sound effects library I know goes back to the early days for MGM, which was 1937. And we were the ones that started it in the studio on LaBrea. Because it’s a hand business, and the more drawings you have, the more expensive the product is. The one thing it had less of was drawings. We used the best sound effects people…it had good visual artwork and painting, funny characters, good stories. Basically the material we were dong had good sound effects. NBC picked up the very first one, which was called “Ruff & Ready.” And then I went to Chicago and sold the Huckleberry Hound show. JB: In cutting back, we had to use every trick to put over the feeling of motion and animation, like using camera shakes, truck-ins, dissolves, quick cuts. How do we put in all the gags and stuff with, let’s say, 8,000 drawings instead of 26,000 drawings? You have to draw of every piece of knowledge and ingenuity that you ever could think of relating to animation. And eventually we made a quick deal with Screen Gems for five minutes for $3,000. To give you an idea, at MGM, we were averaging $45,000 for five minutes. So now what happens is, you go around to the various possible sources and are turned down by everyone because they said nobody could afford to do animation for television. Then suddenly, because of the company’s problem…not our, because we were rolling very well…they closed the MGM animation studio. And you studied them and reworked them, and honed it down as good as you could. I mean, you did a pencil test on every single scene. And they won seven Oscars, and you would rally finesse them. See, the idea was, you would do an animation that was Tom & Jerry for twenty years. Joe Barbera: We realized early on that sound effects were just as important in limited animations they were in full animation. The interviews with William Hanna, Joseph Barbera, Greg Watson and Pat Foley were conducted on April 2, 1993. We put together this imaginary roundtable discussion by combining separate interviews with four of the driving forces behind this library of cartoon sound effects. The Hanna-Barbera sound effects are legendary and so are the men behind them. This sound effects box was one of my favorite projects from my time at Hanna-Barbera Cartoons. Click here for my full Hanna-Barbera index. Easily add, delete, or rotate any image.Fix typos or add paragraphs with the PDF editor feature.With a premium subscription to our PDF editor, edit all text and images directly in your PDF (mobile only).Your subscription will be activated across mobile and web platforms, so you can use Acrobat anywhere. Subscribe to access even more Adobe PDF power. 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Then there's Copen, a character whose addition opens up a wealth of new combat opportunities. These don't do much to enhance the already well-realized Gunvolt, but despite the lack of any meaningful changes, he remains an entertaining protagonist. Some minor additions are present, however, such as new items that allow you to increase the number of enemies you can tag. The result is combat that's both incredibly engaging and satisfying in practice.įor those who played the first game, it's worth noting that Gunvolt's abilities haven't changed much, as the skills and abilities he earns throughout the game are identical, like his HP restoring Galvanic Patch skill and his powerful Luxcalibur projectile attack. The game's distinct "tag-and-assault" playstyle deconstructs the rudimentary nature of combat within run-and-gun action games, breaking down the formula into a multi-step process. Like its predecessor, combat is focused on tagging enemies with pistol fire and zapping them with a devastating surge of electricity. At times, a hint of self-aware writing attempts to tide over the lacking story, but these moments end up more cringeworthy than entertaining.įortunately, these narrative issues do little to undermine the game’s strongest quality: run-and-gun action. However, Gunvolt isn't the only one standing against Eden his rival and anti-adept extremist, Copen, has also entered the fray fueled by his own agenda.ĭespite the fact that the game offers a different campaign for each of its two playable characters, the narratives told aren't very memorable-each follow a structure that more or less resembles an extended fetch quest. Gunvolt 2's story takes place shortly after the events of the first game, throwing its electric-powered protagonist, the titular Gunvolt, into a conflict against Eden, a fanatical group of superpowered individuals known as Adepts. Whether you've played the first game or not, Gunvolt 2 is an exemplary display of tightly-paced action from start to finish. An additional playable character-the returning antihero Copen-completely changes the way the game is played, and expanded sub-systems imbue the action with newfound significance and complexity. The game has not seen any patches since October 2, 2020.Azure Striker Gunvolt 2 is a fulfilling follow-up to Inti Creates' electric 3DS action-platformer from 2014, and while it's notably similar in many ways, the subtle changes it introduces expand and enrich the experience. The game also has no audio settings whatsoever. Unfortunately, the PC version does not include the Shovel Knight amiibo-exclusive boss battle from the 3DS and Switch versions, which rewarded players with an unique item for defeating the titular Shovel Knight, and as of the latest Simplified Chinese support update, also introduced a number of game-breaking bugs that were not present in the initial PC release or the console and handheld versions. The PC version also retains a unique feature from the 3DS version for the final boss battle in Gunvolt's campaign which involved the 3DS's microphone, which can be disabled by disabling or disconnecting any microphones from the computer and cause the final boss to play similarly to the Switch version. Compared to its predecessor, the PC port of Azure Striker Gunvolt 2 features most of the enhancements from its Nintendo Switch port, which includes higher resolution cutscene graphics, widescreen presentation, 60 FPS gameplay, and includes all of the additional DLC content from the 3DS version. It is the sequel to Azure Striker Gunvolt.Īfter a 4-year gap between games, Azure Striker Gunvolt 2 was eventually released onto PC through Steam on June 22, 2020. Azure Striker Gunvolt 2 is an anime action platform game developed by Inti Creates. įor more on why WCS embarked on this project, check out the most recent post on the WCS Wild View photo blog at. Others can continue to raise awareness about the elephant poaching crisis by creating customized digital origami elephant at. WCS’s 96 Elephants campaign worked with OrigamiUSA to organize the record setting effort with additional support from Asia Society, Association of Zoos and Aquariums, Boy Scouts of America Greater New York Councils, Children’s Museum of the Arts, Girl Scout Council of Greater New York, Japan Society, Origamido, and Tuttle Publishing. The exhibit will demonstrate the overwhelming global support generated by the 96 Elephants campaign for efforts to save elephants from extinction by ending the ivory trade. We are the largest site dedicated to iPhone and iPod Touch gaming. The record setting display will not be open to the public due to the sheer size, but many of the origami elephants will be incorporated into a holiday exhibit in Zoo Center for public viewing through the month of December. TouchArcade covers the latest games and apps for Apples iPhone and iPod Touch. You can buy T-shirts, phone cases, pillows and a lot more by clicking the link below.Support us for new con. I hope this video tutorial will help you to make. We opened an origami - based merchandising store. Origami paper elephant folding is so easy, just follow the instructions step by step. The successful attempt was made on Thursday, November 17, the twelfth annual GUINNESS WORLD RECORDS DAY, an international celebration of record breaking which unites the globe as thousands of people come together to attempt to secure a prestigious GUINNESS WORLD RECORDS title. Learn how to make a cute origami elephant with easy steps. “WCS’s Bronx Zoo received these gems of folded paper from all over the world and assembled them into this gorgeous display as a simple gesture that sends a powerful message to the world that we are standing together to save these majestic animals.” “96 Elephants and its partners have broken the GUINNESS WORLD RECORDS title for largest display of origami elephants to honor the 35,000 elephants that are lost each year to poaching,” said John Calvelli, WCS Executive Vice President for Public Affairs and Director of the 96 Elephants Campaign. The origami elephants came from an incredibly diverse array of folders including a 109 year old woman, students from a school of the deaf, as well as participants from Iran, Kazakhstan, Egypt, and 37 other countries. The Bronx Zoo display is part of WCS’s 96 Elephants campaign. The previous record was set in 2014 by the Zoological Society of London/Whipsnade Zoo in Great Britain, which displayed 33,764 origami elephants. The official GUINNESS WORLD RECORDS count certifies the new record at 78,564. More than 78,564 were mounted and included in the record setting display. In total, 204,481 origami elephants were sent to the Bronx Zoo from all 50 states, 40 countries, and 45 AZA zoos. BRONX, NY – Novem– It’s official! WCS’s (Wildlife Conservation Society) Bronx Zoo is home to the world’s largest display of origami elephants and has been certified by GUINNESS WORLD RECORDS. Training on the new system is available virtually and will be done regionally during the summer of 2022. Student applications on the WVEIS network include student scheduling, student attendance, student grading, and several custom programs. Each online classroom offers engaging and relevant lessons that build real-world skills based on your childs interests and abilities. This new product is web-based and will replace the green screen client that has been used from the beginning. The WVEIS project was created in 1991 by the state of West Virginia to ensure standardized data collection and reporting to the West Virginia Department of Education. West Virginia Virtual Academy (WVVA) uses quality curriculum from K12 thats designed to let students find the learning style that works best for them, enabling them to find their own path to success. In the summer of 2022, WVEIS 2.0 will be released to all users of the Student Management System. You may reach the EPIC IT Manager, Jill Woolcock at 30 or web-based form of WVEIS (WoW) has been utilized since 2007. You should always call your county contact before contacting EPIC or the WVEIS helpdesk. Installations of Client Access, printing support, FormSprint and general troubleshooting are some of the basic assistance that can be provided locally. There is a help desk that users may call or email to receive assistance by several staff members with extensive knowledge about the products that are supported.ĮPIC will also continue to support users on a limited basis. WV Virtual is in the sectors of: Outsourcing. Show more WV Virtual headquarters is in London, United Kingdom. We dont just find Virtual Assistants for your business - we work with you to analyse your business bottlenecks to implement the most cost-effect. The WVEIS program is supported by the State Department of Education. Overview WV Virtual is an international outsourcing specialist. Financial and employee applications include payroll processing, human resources, fixed asset inventory, warehousing, and purchasing. The WVEIS project was created in 1991 by the state of West Virginia to ensure standardized data collection and reporting to the West Virginia Department of Education. |
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